AMAPP

Bring the Game to Your DAW

Design, render and implement adaptive music for games without leaving REAPER.AMAPPturns your session into a middleware-ready implementation in one click.

Free evaluation and paid plans both go live on 24th April 2026.

REAPER|Wwise|FMOD (soon)|Unity (soon)|Unreal (soon)

The Map

You are here 📍

Two routes to getting your music into the game. One is a detour through spreadsheets, render queues, and the engine jungle. The other stays in REAPER.

Without ☱ AMAPP
  1. 1

    📍 You are here

    Session full of variations, stems, and transitions.

  2. 2

    📊 Manual naming & routing jungle

    Spreadsheets, naming conventions, and render matrices to maintain by hand.

  3. 3

    ⏳ Babysit render batches

    One variation at a time, wrong format, redo, repeat.

  4. 4

    🔧 Wire up the middleware by hand

    Switches, states, containers, asset paths, all manual.

  5. !

    💨 Creativity and inspiration leak away

    Hours lost to technical work instead of creating music.

With ☱ AMAPP
  1. 1

    📍 You are here, inside the DAW

    Design your implementation right next to the music, no context switch.

  2. 2

    🎹 Compose freely and creatively

    Variations, loops and transitions live in render clusters that track themselves.

  3. 3

    🔔 ☱ AMAPP renders it all in one click

    Every stem, format, and loop point batched correctly, every time.

  4. 4

    🚀 ☱ AMAPP implements into your middlewarePrototype

    Wwise export live today. Direct implementation for FMOD, Unity and Unreal is in prototype. Coming soon.

  5. 🎮 Music is in your game

    Less plumbing, more music. Ship faster with your creativity intact.

The Journey

Organize. Render. Implement.

One workflow, three automated steps, from REAPER session to game engine.

Organize

Group cues into render clusters and hierarchies. No spreadsheets, no naming conventions to memorize. ☱ AMAPP keeps track of every variation, loop, and transition.

Render

Batch-render every cluster with the right format, tempo, and loop points. What took hours of manual export-per-variation now takes one click.

Implement

Prototype

Push directly to Wwise. Switches, states, containers, and asset paths, all written for you without leaving REAPER. Direct implementation for FMOD, Unity, and Unreal is in prototype and coming soon.

REAPER-native

Built for your existing setup. No new DAW, no new workflow.

Works offline

No cloud, no latency, no dependency. Everything runs locally.

Non-destructive

☱ AMAPP organizes, renders, and implements. Your original project files are never modified.

Pause anytime

No contracts, no lock-in. Subscribe monthly, pause between projects.

Pricing

Choose Your Path

All plans include full access to ☱ AMAPP. Pick the tier that matches your journey.

Scout

Explore the terrain

€15/month
  • All ☱ AMAPP features
  • Render cluster management
  • Wwise implementation
  • Community support
Built for Pros

Cartographer

Explore your own path

€35/month
  • Everything in Scout
  • Priority support
  • Early access to features
  • Commercial use

Expedition

Lead the team

€90/month
  • Everything in Cartographer
  • Team licensing
  • Direct support channel
  • Custom integration help

Pricing tiers unlock on public launch, 24th April. By then, evaluate ☱ AMAPP for free via ReaPack.

Billed monthly. Cancel anytime. Distributed via ReaPack.

Every game world needs a map.

Join composers and sound designers already exploring their path with ☱ AMAPP.

Start Your Expedition