
Bring the Game to Your DAW
Design, render and implement adaptive music for games without leaving REAPER.
turns your session into a middleware-ready implementation in one click.
Free evaluation and paid plans both go live on 24th April 2026.
The Map
You are here 📍
Two routes to getting your music into the game. One is a detour through spreadsheets, render queues, and the engine jungle. The other stays in REAPER.
- 1
📍 You are here
Session full of variations, stems, and transitions.
- 2
📊 Manual naming & routing jungle
Spreadsheets, naming conventions, and render matrices to maintain by hand.
- 3
⏳ Babysit render batches
One variation at a time, wrong format, redo, repeat.
- 4
🔧 Wire up the middleware by hand
Switches, states, containers, asset paths, all manual.
- !
💨 Creativity and inspiration leak away
Hours lost to technical work instead of creating music.
- 1
📍 You are here, inside the DAW
Design your implementation right next to the music, no context switch.
- 2
🎹 Compose freely and creatively
Variations, loops and transitions live in render clusters that track themselves.
- 3
🔔 ☱ AMAPP renders it all in one click
Every stem, format, and loop point batched correctly, every time.
- 4
🚀 ☱ AMAPP implements into your middlewarePrototype
Wwise export live today. Direct implementation for FMOD, Unity and Unreal is in prototype. Coming soon.
- ✓
🎮 Music is in your game
Less plumbing, more music. Ship faster with your creativity intact.
The Journey
Organize. Render. Implement.
One workflow, three automated steps, from REAPER session to game engine.
Organize
Group cues into render clusters and hierarchies. No spreadsheets, no naming conventions to memorize. ☱ AMAPP keeps track of every variation, loop, and transition.
Render
Batch-render every cluster with the right format, tempo, and loop points. What took hours of manual export-per-variation now takes one click.
Implement
PrototypePush directly to Wwise. Switches, states, containers, and asset paths, all written for you without leaving REAPER. Direct implementation for FMOD, Unity, and Unreal is in prototype and coming soon.
REAPER-native
Built for your existing setup. No new DAW, no new workflow.
Works offline
No cloud, no latency, no dependency. Everything runs locally.
Non-destructive
☱ AMAPP organizes, renders, and implements. Your original project files are never modified.
Pause anytime
No contracts, no lock-in. Subscribe monthly, pause between projects.
Pricing
Choose Your Path
All plans include full access to ☱ AMAPP. Pick the tier that matches your journey.
Scout
Explore the terrain
- All ☱ AMAPP features
- Render cluster management
- Wwise implementation
- Community support
Cartographer
Explore your own path
- Everything in Scout
- Priority support
- Early access to features
- Commercial use
Expedition
Lead the team
- Everything in Cartographer
- Team licensing
- Direct support channel
- Custom integration help
Pricing tiers unlock on public launch, 24th April. By then, evaluate ☱ AMAPP for free via ReaPack.
Billed monthly. Cancel anytime. Distributed via ReaPack.
Every game world needs a map.
Join composers and sound designers already exploring their path with ☱ AMAPP.
Start Your Expedition